﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TJDevHouse.Starcraft.Game
{
	/// <summary>
	/// The position of a static resource (mineral/gas)
	/// </summary>
	public class StaticMapResource
	{
		public UnitType Type { get; private set; }
		public BuildTile BuildTile { get; private set; }

		public StaticMapResource(UnitType type, BuildTile tile)
		{
			Type = type;
			BuildTile = tile;
		}
	}
}
